Patch Notes:
- Created new enemy behaviours; made an archer that has a ranged attack, so now there are bullets to dodge too!
- Added health bars to enemies: now you can see how much damage you deal
- Updated the level design so there's cliffs and trees to navigate around instead of it just being a plain level
- Balanced spawn rates for goblins and archers
- Changed the UI. Player health and experience is now in the top left
- Graphical overhaul for the tileset
- Scaled sprites so that it’s more pixel perfect, sprites fit together in same resolution
- Fixed a lot of bugs
- Capped frame rate to 30 fps - should fix stutters
- Reduced amount of pooled objects - should require less memory to run now