Seasons
☁️ ⚙️ Made Rain slightly more common (0.2 -> 0.3)
☁️ ⚙️ Seasons have been enabled again
☁️ 🔨 Fixed weather events crashing the sever when it loads a world
☁️ 🔨 Fixed a bug that caused thin mist and ponds to crash the server if they spawned on top of each other.
Resources
New Resources
🌱 ✨ Added a new Circle of Stones variant to the game
🌱✨ Added Red Festive Hats to the game. You can place them on birds, boars, and all kinds of other places!
Resource Changes
🌱 ⚙️ Added functionality which prevents animals from breeding unless the environment has enough resources of the right type. If a player places resources nearby they can overwrite this requirement temporarily, allowing the player to create farms in which they supply animals with resources according to their current demands.
🌱 ⚙️ Resources can never spawn more than 200% of their density on a tile.
🌱 ⚙️ Barn owls now need mice or other small animals nearby in order to naturally breed
🌱 ⚙️ Barred Grass Snakes now need amphibians, tiny mammals, slugs, dung beetles, small birds, fish, or rodents nearby in order to reproduce
🌱 ⚙️ Black slugs now need a lot of plants, some mushrooms, or a few dead animals around in order to reproduce.
🌱 ⚙️ Black birds males now need a lot of food nearby in order to naturally reproduce.
🌱 ⚙️ Black headed gulls now need a lot of food nearby to naturally reproduce.
🌱 ⚙️ Black Woodpeckers now need a lot of food nearby to naturally reproduce.
🌱 ⚙️ Brown hares now need a lot of plants nearby to nibble on to naturally reproduce
🌱 ⚙️ Brown Rats now need a lot of food nearby to naturally reproduce.
🌱 ⚙️ Sheep now need a lot of food nearby to naturally reproduce.
🌱 ⚙️ Common Buzzards now need a lot of food nearby to naturally reproduce
🌱 ⚙️ Common Frogs now need a lot of food nearby to naturally reproduce.
🌱 ⚙️ Common Moles now need a lot of food nearby to naturally reproduce.
🌱 ⚙️ Common pheasants now need a lot of food nearby to naturally reproduce.
🌱 ⚙️ Common Pheasants reproduce slightly more often but have a harder cap on the amount of nests and babies they want to have.
🌱 ⚙️ Common Rabbits now need enough food nearby to reproduce.
🌱 ⚙️ Common Starlings now need enough food nearby to reproduce.
🌱 ⚙️ When the common pheasant babies come out of the egg, they now also remove the nest they were born in.
🌱 ⚙️ Common Pheasant Hens now build nests more proactively (Cooldown 50 -> 30)
🌱 ⚙️ Great Grey Slugs now need enough food nearby to reproduce.
🌱 ⚙️ Green Frogs now need enough food nearby to reproduce.
🌱 ⚙️ Green Woodpeckers now need enough food nearby to reproduce.
🌱 ⚙️ Grey Herons can now reproduce. To do so they need to have enough food nearby.
🌱 ⚙️ Harvest Mice now need to have enough food nearby to reproduce.
🌱 ⚙️ Hedgehogs now need to have enough food nearby to reproduce. They also need to have recently eaten to consider doing so.
🌱 ⚙️ Honey Bees no longer magically conjure up honey to deliver to their hive if they fail to find nearby flowers.
🌱 ⚙️ Honey Bee Queens no longer swarm if their colony isn't successful enough.
🌱 ⚙️ Pool Frogs now need to have enough food nearby to reproduce.
🌱 ⚙️ Red Foxes now need to have enough food nearby to reproduce.
🌱 ⚙️ Red Slugs now need to have enough food nearby to reproduce.
🌱 ⚙️ Red Squirrels can now reproduce. To do so they need to have enough food nearby.
🌱 ⚙️ Song Thrushes now need enough food nearby to reproduce.
🌱 ⚙️ Stoats now need to have enough food nearby to reproduce.
🌱 ⚙️ Sheep now need to have enough food nearby to reproduce.
🌱 ⚙️ Wild Boars now need to have enough food nearby to reproduce.
🌱 ⚙️ Wood Mice now need to have enough food nearby to reproduce.
Resource Fixes
🌱 🔨 Fixed an issue with moving resources that caused them to always select the last possible option instead of considering each individually.
🌱 🔨 Fixed an issue that caused common pheasants (and other moving resources) to place the eggs / whatever they're placing next to their desired tile (aka eggs next to the nest instead of inside of them!)
🌱 🔨 Fixed Common Pheasants not reproducing.
🌱 🔨 Fixed common pheasants actively avoiding nests with eggs and absolutely loving nests without eggs.
🌱 🔨 Common frogs now place their eggs in water when they reproduce.
🌱 🔨 Common Buzzards now hunt small birds.
🌱 🔨 Common Buzzards now eat ants.
🌱 🔨 Animals or other moving resources that move at a speed of 1 no longer get stuck on their starting tile.
Buildings
New things
🏠✨ Added a new recipe to the trader that allows you to buy Red Festive Hats. These are only available for purchase until the next update!
Fixes
🏠🔨 Building placement no longer "randomly" gets denied by the server if you try to place it with specific actions (such as placing your first town hall)
🏠 🔨 The palisades around bandit camps now properly connect their tiles again
🏠 🔨 Traders and other event buildings no longer stay until you log in, instead they now disappear after X turns, just like they would if you were logged in the entire time.
🏠 🔨 Toolmaker recipes now display the correct recipes on the client.
Units
Fixes
🧑🌾 🔨 Town hall carts no longer forget if they're the first cart or one earned later in the game when you place a building in a spot the server doesn't allow you to place it.
Misc
Fixes
🔨 Fixed a bug that caused the client to crash when attempting a town hall
🔨 Fixed a bug that caused chunks to endlessly load more chunks over time, causing the server to slow down the longer it was running without a restart.
🔨 Fixed weather effects incorrectly getting tile data & causing the server to crash
🔨 Fixed a bug with chunk loading if you loaded in a resource right as it was despawning.
🔨 Fixed a bug that caused endless resources to count as negative values for animal environment checks
