We're not done yet!
We want to be clear that this is an ongoing effort. These changes alone do not magically speed up the server to a degree that you will never disconnect again. That being said, they do severely improve performance and fixed some critical bugs in the progression of the game.
Expect another patch in the coming days and, in the meantime, keep reporting those bugs!
~ The Crepuscular Fluffle team
General fixes
🔨 Fixed chunks being confused about the correct version causing them to endlessly attempt to spawn missing animal behaviour nodes.
⚙️ Disabled the Seasons and Weather systems until we have time to optimize them.
Resource
Fixes
🔨 Fixed River birch Seedlings not being placeable from the menu by adding the missing density data.
🔨 Fixed River birch Branches growing up into the wrong River birch long sticks!
🔨 Resolved Harbour Seal Cows instantly disappearing on spawning
🔨 Resolved Common Yew Branches sometimes spawning Common Oak Branches instead
🔨 Brown Hares are now considered animals.
🔨 The Roots of trees are now considered roots.
New placement options
✨ Added placement rules to the River birch Branches
✨ Added placement rules for the Common Rabbits Burrows
✨ Added placement and plague rules for Common Yew Branches
✨ Added placement rules for Common oak branches
✨ Added placement rules for Horse Chestnut Leaves
✨ Added placement rules for Horse Chestnut Branches
✨ Added placement rules to the Highland Pine Roots
✨ Added placement rules to the Highland Pine Needles
✨ Added placement rules to the Highland Pine Branches
✨ Added placement and plague rules to the Highland Pine's various growth stages
✨ Added placement rules for Horse Chestnut Trees
✨ Added placement rules for Horse Chestnut Branches
✨ Added placement rules for Horse Chestnut Leaves
✨ Added placement rules for Horse Chestnut Bark
✨ Added placement rules for River birch Trees
✨ Added placement rules for River birch Branches
✨ Added placement rules for River birch Leaves
✨ Added placement rules for Common Walnut Leaves
✨ Added placement rules for Common Oak Leaves
✨ Added placement rules for Weeping Willow Leaves
Translations
🗨️ Added translations to resources that were missing them
🏷️ Changed the name of all Woven Baskets to exclude the mention of Branches and Stems based on their original crafting materials.
Balance changes
⚖️ Multiplied the breeding rate for Common Pheasants threefold. From 5 -> 15 movements per nest.
World
Fixes
🔨 Fixed mapped parts of the world properly showing again instead of being covered by dark clouds.
🔨 Half vision tiles now properly darken again when you lose vision of the tiles. This also works the other way around: Tiles now light up again when you regain vision.
🔨 I think we fixed Half Vision not properly showing the correct density of animals. This one is tricky to verify so keep your eyes open and let us know if it persists!
🔨 Greatly improved the performance of the server by reducing the amount of times it'll attempt to load and unload chunks
🔨 Resolved a crash that could occur during world generation, when previously deleted chunks were accessed to attempt to spawn objects onto them.
Buildings
Balance changes
⚖️ The first Town hall upgrade is now much cheaper
⚖️ The Makeshift Home now has more unlock requirements, making it slightly harder to obtain.
⚖️ The Stick Tent now has slightly higher unlock requirements, making it harder to obtain in the early game.
⚖️You can now store Long Sticks in your Branch Storage
⚖️ Made the Water Carrier unlock slightly later into the game.
⚖️ Changed the Makeshift Digger to gather soil on the final turns of the recipes instead of the first ones. This way you can no longer cancel the recipe to maximize your gains.
Building fixes
🔨 Changed the Makeshift Leaf Weaver to be unlocked using Reed Steams and Straw
🔨 Leveled recipes no longer show up as being one level higher than they actually are in their Unlock Notification
🔨 Rough Wooden Watchtowers no longer appear near invisible after being built
🔨 The in-world name of your Town hall is no longer offset to the right
🔨 Resolved cases where large resource icons in the Recipe could be clipped by the background UI elements
New recipes
✨ The Forest walkers hut can now regrow leaves on trees.
✨ Added levels to all recipes in the Tree Keeper
Translations
⚙️ Switched the order of the 'Leave Leaves to dry' and 'Weave Baskets' recipes in the Makeshift Leaf weaver
UI
🏷️ Adjusted the description of Deliquescent Shaggy Ink Caps
🔨 Fixed certain UI windows being able to display developer debug text floating above them under specific conditions
🔤 Fixed the Makeshift Cooking Stone Recipe titles and descriptions containing spelling mistakes (Reeds Gruel > Reed Gruel)
🔨 Resolved certain new resources not showing up in the Town hall Stock after being unlocked.
🗨️ Adjusted the description of Wild Daffodils
🔨 The build menu no longer shows an empty black background (rather than a grid) behind the building visuals.
🔨 Resource Icons that use transparent colors no longer do not shade those pixels in various places, such as when they are new inside the stock or during research.
Units
Balance
⚖️The first Researcher upgrade has its costs reduced from 5 -> 2 food and the amount of turns increased from 3 -> 6
⚖️ Shepherds have their move-an-animal ability range changed from 1 to 3.
Misc
🔨 Partially fixed Moving Animals slowly causing more and more lag to the server. This is an ongoing effort and there will be more patch notes that reference optimizing this part of the game.
🔨 Fixed Snail Slime throwing errors only when it was properly configured because of a flipped true/false check.
🔨 Made getting a reference to Chunks 500%~ faster. We do this several hundred thousand times a round, so this matters a lot.
