New Things and Features
✨ You can now see the impact that placing a resource will have on other nearby resources by holding the CTRL button pressed while in the resource placement menu. It will spawn indicators using red, green, and yellow to show if the resources on that tile will decrease, increase, or do a bit of both if you place the resource.
✨ You can obtain new town hall carts to create new towns with. Those towns will not be able to create any makeshift buildings so you will have to support them with resources from your first town in their initial stages.
✨ When allies change the recipe of a building you can now see that change immediately too.
✨ When allies pause or unpause your building it'll now show that for everyone instantly.
✨ Custom category orders in recipes are now instantly synced between allied players.
Community Requests
✨ 🌿 You can now dismiss units near research tents!
✨ 🌿 Certain animals now try to slip away if you walk on top of them / try to research them.
🌿 ⚙️ Moving animals can no longer teleport through walls
🌿 Added a basic tutorial that helps you find your first important resource! (in most cases this will be branches but it depends on the biome)
🌿 🔨 Sheep that move now take their visuals with them
🌿 Resource descriptions are now shown in the resource help menu. The resource name is now also displayed at the top to make it clear which resource you're inspecting.
🌿🔨 Placed resources now influence already existing resources in the world if the placement happens close enough to those resources (as opposed to always influencing them, regardless of distance!)
🌿🔨 You no longer get an additional 100 stock points in your storage tent when the server restarts.
Balance Changes
⚖️ Nerfed the makeshift reeds gatherer by increasing the upgrade levels from [2/4/8/12] -> [3/12/28/40] for the normal reeds & [10/20] -> [20/40] for the sickles variants. Also increased the duration of the final sickles recipe by 2 & increased the amount of resources gathered by 1 for a total of 3.
⚖️ Adjusted the recipe level requirements in the makeshift stone gatherer to require much more effort.
⚖️ Increased the default town hall storage from 15 -> 25
⚖️ The Compost Basket is now harder to unlock. It requires more materials or wovenbaskets to unlock.
⚖️ Made 'Steaming Frog Legs' in the Makeshift Cooking Stone not available unless you actually have Frog Legs
System Changes
⚙️ The resource placement bonus is now % based instead of a flat number.
⚙️ Sharing everything with a player now also shares your vision
⚙️ The town hall upgrades now, once maxed out, give you a free town hall cart to spawn a new town with. This uses a new and likely temporary button in the town hall menu until we have a better way of spawning free units.
Audio changes / Updates
🎵 Lowered the volume of Red Squirrels chittering by roughly 50%
🎵 Increased the volume of Woodcocks calling, to make them easier to make out and find in the shrubbery
New resource icons
🫐 Added an icon for Makeshift Leaves Roofing
🫐 Added icons for Dead Leaves and Dead Tree leaves
🫐 Added an icon for Brushwood
Bug Fixes
🔨 fixed building errors causing a visual flicker when the turn ticked over.
🔨 Fixed the scrollbars in Building Recipes being `hidden` unintentionally. They should now be shown again whenever you can scroll down.
🔨 Fixed Long Tailed Tit Feathers not being visible in-game roughly 50% of the time.
🔨 Fixed Orange Tips Caterpillars not being visible in-game when they are on top of Garlic Mustard, because they were referred to as `catepillars`
🔨 Fixed UI windows and Recipe Windows getting offset from their previous position when taking a screenshot, or when decreasing the screen.
🔨 Dragging a screenshot-area that is partially off screen no longer has a strange offset, which caused it to immediately reappear on screen fully.
🔨 Fixed a bug that caused endless resources to spawn in super specific file configurations
🔨 Fixed a bug that caused endless resources to be influenced by resource bonuses
🔨 Fixed a bug that caused resource variations to be mistakenly considered a spawn chance in the files under spawnotherresources
🔨 Resource placement now also influences the resources on the tile that you place your resource on.
🔨 All building and unit networking now updates allied players as well as the player that owns the unit / building.
🔨 The upgrade unit button should now disappear much more consistently when walking away from a researcher tent.
🔨 Fixed a bug that caused allied player cursors not to show up when another player logged in
🔨 Fixed a bug that caused cursors not to despawn when a player logged out
🔨 Buildings properly indicate that you cannot build them in the void.
🔨 Sharing everything with a player also allows that player to select your buildings
🔨 Fixed a niche crash that occurred when unloading roads at just the right frame.
🔨 Fixed town halls causing RPC errors when you are allied with the owner
🔨 Allied town halls that you have full control over now allow you to see what's in their stock
🔨 Allied town halls that you have full control over now allow you to change the building priority
🔨 You now instantly see if an ally is emptying your building's stock instead of having to wait a turn to find out.
🔨 Blocked buildings no longer show up in the build menu.
🔨 When an allied player throws away the resources in a building it also shows this info for other players
🔨 Fixed a server crash caused by sheep walking over roads that are not theirs
🔨 Unlocking buildings without meeting their unlock requirements (yes that's a thing, not a typo) now actually causes the building to unlock for the player
🔨 Spawning near a friend no longer spawns a path & ruins
🔨 Recipe category resource entries (whoa what a mouthful) now properly update for all nearby players when an allied player changes them!
🔨 Fixed the resizing of UI windows not working properly. Resizing a window now correctly resizes the entire element again.
