Hello! I've been working on a public demo that will be playable before the actual release of the game. Therefore, the playtest will now focus on this demo version of the game, which will cover the first area. With that also comes a lot of major changes. Here's what's new:
- Added "demo mode" which will end the game after the first area
- Major balancing changes to the first area of the game
- Added new special attacks to the enemies of the first area
- Improved the behaviour of the first boss to make the fight more interesting
- Removed the combo system
- Herbs and hexes now stack up to 10 each
- Added a new rarity "unique", which has a yellow color and adds features pre-selected, fixed traits
- Enemies will now drop ancient coins again, which can be used to buy items from the vendor
- Upgrades will now be obtained via elixirs that can be found in the dungeon or bought
- Spells will now be obtained via spellbooks that can be found in the dungeon or bought
- You will now need to find or buy pouches to increase your inventory space
- Increased the initial inventory size
- Most of the gun traits will now be based on chance to hit again. Also increased the chance to drop ammo so that the gun is more useful again.
- The maximum level of a piece of equipment is now determined by rarity
- All Enemies now have visible health bars
- When an enemy "levels up" it will now change to a stronger, "foul" version of itself
- And a lot more minor changes and improvements!
Thanks for playing!
