1.A new hero has been added: the Faceless Hero! The Faceless Hero can choose 6 races.
2.The Beastheart King has a new starting treasure: Flaming Gauntlets, which grant a 7% chance to attack again after a piece attacks.
3.The Empire Warlord starts with 3 Evolution Fruits.
4.The Mage Merlin starts with 3 3-star Mana Fruits.
5.The Fallen Angel starts with 1 3-star Attack Fruit and 1 1-star Sacred Fruit.
6.The Elementalist starts with 1 Spirit of Light, 1 Spirit of Darkness, and 1 Spirit of Fire.
7.Archers now have an Elf synergy, and their skill has been adjusted to: When deployed: 20% chance to attack an additional time. This process is executed x times.
8.The Holy Angel's skill has been adjusted to: At the end of the turn: Generate 1/2/3 1/2/3-star sacred fruits, then disappear.
9.The Red Fury Emperor's skill has been changed from a deployment skill to an aura skill.
10.In this version, the Gnomes are working too hard and are a little tired, so we’re reducing their workload:
[Gnome] Synergy Effect:
At the start of the turn, +10 crafting progress, each Gnome on the field provides an additional +1 crafting progress. When a total of 100 crafting progress is reached, crafting is successful, and you will receive 1/2/4/10 pieces of legendary equipment!
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At the start of the turn, +5 crafting progress, each Gnome on the field provides an additional +1 crafting progress. When a total of 100 crafting progress is reached, crafting is successful, and you will receive 1/2/4/10 pieces of legendary equipment!
11.Fixed the issue of damage overflow causing negative effects.
12.Fixed some bugs.
13.Optimized various aspects.
Source: Steam Community (opens in a new tab)
