Commander, hard times ahead, the new update is here.
Commander, get ready!
Bug Fixes:
- fixed some tooltips text
- on the final 2 bullets, the Grenade launcher will not select
- the engineer can still build barricades even if he got 0 materials
- i had 4 aggro and I could not select a choice for max aggro penalty
Major Ballance Update:
- The morning event that gives + 500 legendary components, adjusted to give 300 Legendary components
- added 10 more HP per DEFCON to normal zombies(should be 40 HP per defcon now)
- added 15 more HP per DEFCON to tentacles (should be 30 HP per defcon now)
- all common components loot boxes amount reduced by 10-15%
- all rare components loot boxes amount reduced by 25-40%
- some legendary components loot boxes amount increase by 10%
- precision skill damage bonus increased from 2 to 3 per level
- extra damage backpack upgrade, damage increased from 1 to 3
- extra HP upgrade increased from 5HP to 15HP
- 3 upgrades for the soldier helmet received, now extra bonus damage for ranged weapons
This list is not very long but it will have a major impact on the game balance.
Besides this one we will do one more update regarding balance, probably tomorrow morning so I will add here what will be added so I don't need to spam announcements:
Until Monday:
- weapon value changes
- infected gain more HP per defcon, different amount for all difficulties
- final tuning regarding the game balance
After this, we need to decide our studio's future, lots of delicate choices to be decided in March.
Regards,
Cristi P. - 16 BIT NIGHTS