Hey everyone!
Exciting news this week as Wave Defense: Trappist has officially entered beta testing! We’ve opened up the playtest for new players to join through our Discord, and it’s been fantastic to see the first players jump in, explore the game, and start sharing feedback. Over the coming weeks, we’ll progressively add more players until the open demo launches in December, when anyone will be able to try out the game on Steam.
In the meantime, here’s a look at what I’ve been working on this week based on early feedback, plus a few new features to make the experience even better!
Balancing the In-Game Economy
A balanced economy is key to making the gameplay experience both challenging and satisfying, so I’ve been focusing on fine-tuning the in-game economy to ensure players have a smooth start when they begin building their first base. This work involves adjusting resource generation, costs, and availability to create a fair balance between challenge and opportunity.
As the playtesting continues, I’ll be monitoring player feedback and data to make sure the economy feels right, both in the early game and as players progress. I’m looking forward to refining this even further with the insights we get from testers.
Strengthening the Tutorial
The Tutorial is essential for introducing new players to the game’s mechanics, and based on initial feedback, I’ve reworked several of its systems to make it more robust and user-friendly. A few players ran into bugs during the tutorial that disrupted their experience, so I’ve implemented a new system that should address these issues.
The updated tutorial should now give players a smoother, more stable introduction to the game’s core mechanics. I’m eager to see how the changes work out with new players and will keep iterating based on feedback to make sure everyone has a positive first experience.

New and Rebalanced Perks
Perks are a great way for players to enhance their mech builds and customize their playstyle, so I’ve added some new perks that players can earn as they level up during a run. Additionally, I’ve rebalanced some of the existing perks to make them more impactful and, hopefully, more enjoyable to use!
The goal is to create a variety of perk options that encourage different strategies and playstyles, adding depth to each run. I’m looking forward to hearing what players think of the new and improved perks, and I’ll continue adjusting them based on feedback.

Introducing Leaderboards – Compete Globally and with Friends!
A big new feature added this week is the leaderboard system! Thanks to a Steam integration, players can now track their scores and see how they rank against others in a global leaderboard. You’ll also have a separate Friends leaderboard, so you can see how you stack up against your Steam friends.
The leaderboards add a new layer of friendly competition, and I’m excited to see players strive for the top spots. Whether you’re competing globally or just trying to beat your friends, I hope this feature adds an extra incentive to keep pushing for high scores and creative strategies.

Ongoing Improvements and Bug Fixes
As always, there’s been plenty of bug fixing and minor improvements to enhance the game’s stability and polish. With more players joining the beta each week, I’m working hard to keep everything running smoothly and address any issues that pop up along the way.
Join the Playtest and Share Your Feedback!
I’m excited to keep expanding the beta testing group and gathering feedback to make Wave Defense: Trappist the best experience it can be. If you’re interested in joining the playtest, hop into the Discord to request access, and be sure to wishlist the game on Steam to stay up to date with the upcoming open demo in December.
As always, I’d love to hear your thoughts and suggestions! The best place to share feedback is in our Discord, where you’ll find a fantastic community of fellow players and testers.
Thank you for following along, and see you next Wednesday!
