Hey everyone!
What a week it’s been! The demo for Wave Defense: Trappist went live yesterday, and I couldn’t be happier with how things have turned out so far. This past week has been all about testing, stabilizing, and fixing bugs to ensure that the demo is the most feature-rich and stable version of the game yet.
Demo Launch and Early Feedback
It’s been a tough but rewarding week with plenty of late nights, but seeing the demo launch successfully has made it all worth it. So far, there haven’t been any reports of major bugs, which is a huge relief!
Even more exciting is the feedback and feature suggestions pouring in from players who are testing the demo. Some of the ideas coming in are fantastic, and it’s so exciting to see how engaged the community is becoming. Keep those suggestions coming!
The Discord channel is also growing steadily, which is wonderful to see. If you haven’t joined yet, this is the perfect time to do so. Share your thoughts, suggestions, and feedback—it’s the best way to help shape the game as it evolves toward its final release.
New Additions: Two Turrets and a Weapon
Alongside stabilizing the game, I’ve also added two new turrets and one new weapon to give players even more strategic options during battles. Here’s what’s new:
- Ionstrike Turret: A powerful long-range turret with a slow fire rate. It’s perfect for dealing massive damage from a distance, making it a great addition to your defense strategy.
- Tesla Coil Turret: The ultimate short-range turret with the highest rate of fire. It can’t reach far, but it’s amazing for taking out enemies that get too close to your base.
With these two new turrets, players can mix and match with the existing turret to create much more dynamic and personalized defenses.
- Lazer Shotgun: A brand-new weapon for your mech, the Lazer Shotgun is an incredibly satisfying close-range powerhouse. It delivers a punch at short distances and is as fun to use as it is effective. I’m really looking forward to hearing what players think about it!

Looking Ahead
The next step is to keep gathering feedback and addressing any issues or suggestions as they come in. If you haven’t already, please consider leaving your thoughts in the Discord or through Steam. Your input during this demo phase is critical and will help shape the game for the better.
If you’re enjoying the demo, it would mean the world to me if you left a review on Steam and added the game to your wishlist. As a small indie developer, every bit of support makes a huge difference and helps the game reach more players.
Thank you so much for playing and being part of this journey—I can’t wait to see what you think of the new turrets, the shotgun, and the rest of the demo. See you in the Discord, and see you next week!
