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Tape 101: Liminal Descent Is Out Now!

Hello everyone!

Suversa and Nana of Double H Productions here, today we released Tape 101: Liminal Descent

The psychological horror Tape: 101 leads players through a shifting liminal world where architecture reflects grief, familiar rooms become unsettling, and finding a way forward means learning to read the space around you.

Watch the Trailer:

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Get Tape 101: Liminal Descent on Steam:

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Today’s launch marks the culmination of three years of work on a deeply personal creative project. We welcome you to explore grief through horror, building an atmospheric experience around the ways loss can change our perception of familiar things. In game's production, Suversa handles technical development, while Nana leads art direction and writes the story.

A Small Camera. An Impossible Place.

Beige corridors repeat. Empty offices lead into tiled passageways. Ceilings sit too low, hallways loop back on themselves, and rooms return with details that no longer feel quite right.

Your companion in this unfamiliar world is a small, camera-equipped RC car. Send it beneath doors, through vents, and into spaces you cannot reach yourself. Through its camera, investigate hidden areas, retrieve objects, activate mechanisms, and discover routes deeper into the environment.

Observation and experimentation drive progress. Spatial and timing-based puzzles ask you to pay attention to how rooms connect, what has changed, and what the car can reveal from the other side.

Five Stages of Grief, Written into the World

Drawing on the Kübler-Ross model - denial, anger, bargaining, depression, and acceptance - Tape 101 gives each chapter an emotional foundation expressed through its spaces, puzzles, and atmosphere.

There are no entities hunting you, but someone is always nearby. Unease builds through repetition, distorted proportions, isolation, and the growing uncertainty of whether the place around you still follows rules you understand.

Following a public Steam playtest and Steam Next Fest demo, the duo continued refining the puzzles, navigation, pacing, and environmental storytelling for today’s full release.

Key Features

  • Explore through an RC car’s camera. Reach hidden spaces, retrieve objects, and operate mechanisms beyond your grasp.

  • Navigate unsettling liminal environments. Explore repeating corridors, vacant offices, and rooms whose proportions undermine your sense of place.

  • Solve the space itself. Progress through observation, spatial reasoning, and timing-based puzzles.

  • Discover grief through architecture. Descend through chapters shaped by the five stages of the Kübler-Ross model.

  • Experience horror through the atmosphere. Uncover a story of memory, loss, and acceptance in a world where the environment creates tension.

Double H Productions :ccheart:

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25385432 · public branch

    Steam updated · First observed

Recorded Steam release date:

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