We’re back with a "small" hotfix, while may not be too exciting for some, does eliminate initial blockers (see changelog below) that folks were having with the game. While this hotfix was getting hammered on by our internal community testers (thanks guys!) we have been busily working (in another dev branch) towards our first large update, planned for release over the next couple weeks. “WEEKS? I WANT UPDATE NOW!” For those of you not familiar with the development process, here’s a short rundown of what that looks like here at the Serellan studio (with our tiny team):
1. We collate your feedback in our roadmap and investigate ease of implementation, edge cases, and assign time estimates.
2. We rapidly prototype the feature and transmit the build (with many other features and fixes) out to our internal testing community.
3. Test group submits issues and feedback, and we iterate on them. Rinse and repeat, rinse and repeat.
4. A fairly solid build begins to form from the ashes as we eliminate blockers and verify (to the best of our ability) that no new game breaking issues get introduced.
5. Release Candidate #1, back into testing. Then #2, sometimes more.
6. RELEASE! You receive a lesser buggy product, we crash from exhaustion, then do it all over again :)
To track our current progress and features in the pipe, take a look at our ever changing Public Trello Roadmap
Thanks for supporting the development of Epsilon with your purchase! More to come!
Pre-Alpha v1.0.4.2 Hotfix Changelog:
- AI: Squad now responding to enemy fire while no LOS.
- Rebindable Keys - First Pass (still needs a lot of cleanup). *Refresh your local appdata if issues occur between builds.
- Partial Controller Support
- Elimination: Improved random enemy pawn spawning logic
- Fix: Objective indicator icon rotation
- Fix: Weapon Up Line Trace Glitch
- Fix: UI: Equipment menu updating selection text and meshes accordingly between Squad loadouts. (Known issue with Silencers and RD Selections) Next iteration will save loadouts to local data.
- Removed standing scenes from SW Prequels
- Removed some tick checks that were minorly affecting performance