New Features
New Weapons: Makeshift Knuckles, Iron Knuckles, Shock Knuckles, Makeshift Crossbow
New Accessories: Lab Coat, Military Jacket, Gas Mask, Welding Mask, Military Boots, Helmet, Arrows
New Throwables: Shock Mine, Animal Trap
New Crafting Recipes: Shock Mine, Bear Trap, Makeshift Knuckles, Iron Knuckles, Shock Knuckles, Makeshift Crossbow, Arrows
New Enemies: Worm Egg, Toxic Venom Bloom, Paralytic Mist Bud, Dreamweaver Mosquitos, Mutant Heavy Guard
Implemented the Hunter class.
Added a new trait to Electrician: Deals increased damage to mechanical enemies.
Added a new trait to Brawler: Deals increased damage to human enemies.
Equipment sell prices now scale dynamically based on remaining durability.
Added Singularity System: When you spot a sparkling object on the map, try connecting paths to reach it—you might discover unexpected rewards!
Fixes & Adjustments
Fixed an issue where toggling the automated crafting option allowed items that originally required specific rooms to be crafted anywhere.
Fixed a mid-game crash that occurred when a character died with active time-decaying buffs or debuffs.
Fixed a room allocation error on certain floors that caused the game to crash mid-run.
Adjusted select music tracks and sound effects (SFX).
Rebalanced stats for all weapons and accessories.
Updated portraits for select enemies.
