Playtest 2.5
Lots have been happening since Playtest 1.
Here's a big ol run down.
Speed & Boost
Boosting now feels fast: speed-driven camera push, speed lines, screen effects, and a sonic-boom moment when you hit top speed
Gate warnings scale with your speed, so you get the same reaction time however fast you're going
Boosted gates glow and open earlier as you approach at speed
Engines matter: Top Speed sets your boost ceiling, and heavier loadouts accelerate more slowly
Combat
NEW: HoverTank Rivals.
Armed tanks race you down the track and hold their lane. Stay out of their way, or take them down
Auto-Aim Turret reworked: hold to fire with spin-up, ammo recharges over time, and a new ammo strip on the HUD
Progression & Rewards
NEW: Run Grade (F → SS), shown live on the HUD. It drives your results and suggests your boss difficulty
Pilot Rank now grows with how well you fly, not just your score
Workshop & Pilots
Your pilot's upgrade levels now load correctly in the Workshop
Upgrade prices rebalanced
New pilots start with a Level 3 Shield
Each pilot keeps their own ship livery
Menus & Settings
New setting to show or hide on-screen control prompts
Lots of menu navigation and focus fixes
Thanks for playing. Keep the feedback coming!
