Patch Notes 0.58.6 — Hero Barks!!!
Balancing
The Pirate Chip’s stats have been decreased to 2/1 (from 4/3).
The Mummy’s HP has been increased by 1.
The Gloom Dispenser’s stats have been changed to 7/4 (from 5/5).
The Flossassin’s ATK has been increased by 1.
The Butcher’s HP has been decreased by 3.
The Navigator’s ATK has been decreased by 1.
Noodulu’s level 2 power now deals damage to two units behind him instead of triggering twice (level 3 now follows the same pattern).
Noodulu’s HP has been increased by 2.
Rabbit’s Foot now triggers on “Hurt” rather than “After Attacking.”
Scout is now a difficulty 2 hero.
Visual
New progress bar.
New purchase behavior for items that target multiple squad units and the hand.
Tutorial visuals updated.
Tooltip visuals updated.
Improved feedback when purchasing equipment.
New Features
Hero barks are in: heroes can “talk” now.
You can disable barks in the settings.
More work still to do.
You can swap two identical units by holding the card and dropping it onto the desired position.
Card drag & drop has been improved: drop zones are both more permissive and more precise.
Ongoing runs are automatically deleted (no penalty) when a season changes.
New Concept
Coin-Flip preference: when multiple abilities trigger on the same signal at the same time, the unit with coin-flip advantage will resolve at the optimal moment.
Bug Fixes
Fixed Jetpack and Thief interaction.
Fixed Binocular and Slowcooker interaction.
Fixed Plastimorph and Philosopher Stone interaction.
Skins no longer change based on the enemy’s skins.
Fixed Crustacheese and Flossassin interaction.
Units can no longer reach 0 ATK.
Fixed Navigator and Thief interaction.
