

Underground Rework Update
- Added Drill
When the player activates the drill, monsters will appear. Defeat the monsters to descend deeper underground.
- Added Monster Health Particles
- Changed the Underground Generation System
- Added a Return to Guild button when the player dies underground
- Added NPCs underground
Objects
- Added New Wall [Steel Stone Wall] (2000 HP)
Defend your guild from monsters with this stronger wall!
Can be unlocked through Research.
- Improved work status readability for production objects.
UI Additions & Improvements
- Improved the UI for objects that can have Adventurers assigned.
- Improved the UI design of regular objects.
- Added UI and descriptions when hovering over House objects.
- Changed the Cooking Object UI and added animations.
- Improved the health UI to provide more detailed information when an object's HP is critically low.
Balance
- Objects that can have two or more Adventurers assigned now operate more slowly when only one Adventurer is assigned.
- Players can now attack monsters that spawn around the Main world.
- Increased the damage of all attack objects.
Fixes & Improvements
- Increased the camera movement range when playing on smaller screens.
- When rolling while holding a movement key, the player now rolls in the direction of movement instead of toward the mouse.
- Improved the dialogue system.
- Revised the Prologue dialogue.
- Fixed a UI issue that occurred while progressing through the Blacksmith building's story.
- Fixed text errors in dialogue windows.
- Adjusted the NPC name size in dialogue windows.
- Improved the readability of the tutorial UI at the top of the screen.
- Reduced the default initial volume of background music, sound effects, and other sounds.
- Fixed a line graphic issue that occurred when the designated position moved outside the available range while moving buildings.
- Fixed a deadlock issue that occurred when clicking on Description Objects.
- Fixed a bug where background music did not play underground.
- Fixed an issue where Attack Objects could attack multiple monsters at once.
- Fixed a bug where the player could not move after dying and reviving in Player Mode.
- Fixed an issue where players could attack monsters in other worlds.
- Improved the graphics of the Core of Power.
- Revised the Potion item description to make it easier to understand.
Multiplayer
- Players can no longer interact with an NPC while another player is talking to them.
- Fixed a bug where loading would get stuck when generating a new map.
