0.9.12 Level System Update
New Features
- Added Level System
- Farming Level
- Defense Level
- Management Level
- Leveling up grants stat bonuses and cores
- Added Level-Up Notifications
- Added Game Over system
- Game ends when the guild is destroyed
- Guild destruction count +1 in stats
- All monsters are removed on destruction
- No revive limit
Improvements
- Improved Player Info UI
- Updated Guild Building design
- Warning now appears when the guild is under attack
- Reduced chance of days without monster portals
- Added hotkey for Hero Settings (bottom-left button)
- Drone UI tooltips now update in real time
- Updated crop watering icon and particles
- Adjusted Chat UI size and position
- Monsters no longer spawn before Day 4
- Early game monster behavior adjusted
- No early random events
- Only Slimes spawn initially
- Updated Large Raid alert layer
- First Large Raid now occurs on Day 20
- Small Monster Portal cooldown increased (60s → 150s)
- Guild building can no longer store power or water
Optimization
- Improved data calculation performance
- Increased stability of inter-thread data transfer
- Optimized text memory usage
- Reduced initial loading time
- Removed max data limits from save data
Bug Fixes
- Fixed guild reputation not increasing after quest completion
- Fixed delayed data update when giving potions to infected adventurers (multiplayer)
- Fixed occasional missing notification text
- Fixed item selling data issue in multiplayer (client)
- Fixed drone running 1 second faster than intended
- Fixed drone consuming more power than displayed in harvest mode
- Fixed Adventurer Info UI not closing with ESC
- Fixed notification text retaining previous data
- Fixed overlapping Adventurer Hire UI
- Fixed certain monsters freezing in water
- Fixed item display issues on multiplayer clients
- Fixed monster sprites not changing in water (client)
- Fixed manual max data structure issues
- Fixed shift-click interaction in locked areas
- Fixed naming/numbering of basic wooden houses
- Fixed max item data malfunction
- Fixed multi-tile object sync issues (server/client)
- Fixed incorrect sound when picking up items (client)
- Fixed fishing spot placement without research
- Fixed Curse Level translation error
