
Monster Update 0.9.8
Gameplay

Monster
- Added new Monster System
- Spawn a portal at a constant probability at the edge of your lunch map every day
- Change the portal to spawn monsters every night
- Change to spread Currupted Liquid at a certain probability when monsters die
- Change the Monster to roam the map and attack objects
- Change the monster to burn in the morning
- Change the monster not to burn if it's in the water or if it rains

- Added New 9 Attack Object "Attack Towers"
+ When an attack tower is placed, it automatically attacks monsters.
- Added 2 Spike Traps
- Added 3 Spikes
- Added All Attack Objects in Research
+ If a monster takes damage from attack towers beyond a certain threshold, it will drop items upon death.
+ If the monster fails to take enough damage and dies from burning, it will only drop gold.
- Change to start a large monster invasion every 14 days
- Display alerts when a portal is created
- Show warning when monster creation starts
- Modify the balance of items that are given when you finish a monster
- Delete monsters created in previous versions left in the save file
- Delete the existing Monster List UI in the upper left corner

Object
- Add physical strength to the object
+ Health recovers every second with a certain probability.
+ The amount of health recovered varies depending on the difficulty.
+ Added a smoke effect that appears when health is low.
- Change to pay twice the physical strength of a destroyed object when it is deleted
- Added ability to repair destroyed objects
- "Require repair" displayed when attempting to verify a destroyed object with a different path" Add notification
- Improved object list UI readability and increased size
- When harvesting crops and removing Currupted Liquids, press and hold the shift key to change it to continuous
- Move object list [wall] category from Decorate to Defense category
- Adjust the pitch of the harvest sound to come out randomly
- Addition of the Meteorological Administration Building
+ You can now check the weather probabilities for the next 7 days in advance.
- Modify Inventory Design
- Modify the Save UI as you exit the main menu
- Change save and pause UI in top right
- Change the save icon
- Add UI changes and animations displayed when dragging adventurers
- Change UI displayed when dragging an item
- Player Mode UI Improvement
- Improve center bottom UI
- Improved underground mini-map UI
- Simplified Quest UI
- Simplified trading UI
- Change Research UI
- Improved readability of the lower right UI icon
- Modify the main notification UI design displayed at the top of the screen

- In Options, add an option to change the game's basic UI theme to black
- In Options, add an option to turn off the bottom background of the main UI
- RABIAR Intro Change

- Change and resize main menu background
- Change Discord Status Display
Tooltip
- Change how the tooltip UI works
+ Changed the tooltip UI so that, at the edges of the screen, it sticks to the edge instead of flipping left and right.
- Optimizing tooltip display when in delete mode
an adventurer
- Change to ensure adventurers walking around the map wear face, head, and equipment regardless of gender
- Optimizing Adventurers on the Move
- Change Adventurer Employment UI
- Hired Adventurer UI Change and Optimization
+ Removed categories when viewing hired adventurers, allowing all of them to be viewed on a single screen.
- Change the new adventurer settlement notification to appear at the bottom of the screen
- Change the tax notification to appear at the bottom of the screen
- Change background music to be random
- Change the night sound effect
- Change the morning sound effect
Optimization
- Optimizing Tile Rendering Performance
- Change the main notification UI displayed at the top of the screen to move right over when another notification is displayed
- Increasing the particle effect limit when acquiring an item
- Change the number of items to display at a certain time in every frame display
Balance
- Additional snow for a period of time (Dec. 1 to Jan. 15)
- Change the map to snow if there are many eye tiles regardless of the duration
- Delete reputation reduction by monsters remaining in the morning
- Change Currupted Liquids to be stepped on by adventurers or monsters and players
- Increasing the probability and speed of Currupted Liquids spreading
- Change the quest to meet the boss in the main mission in story mode to a mission to install more than 30 attack towers
- Change the UI of research, drones, and trading buildings so that they are not displayed when each building is in need of repair
Fix a bug
- Update Multiplayer API
- Optimizing Thread Stability
- Fix a bug that stops the UI when you select a specific object from the item acquisition calculation UI
- Fix a bug that shows production particles in another world
- Fixed a bug where adventurers were unable to get through the tree
- Modify Reflective Graphics
- Modify some description typos
- Correction of tile-related errors that can occur when moving to another map
- Fix a bug that causes particles to appear even though Halloween event objects are not in a period of time
- Fixed a bug where curse graphics of tiles attacked by the boss appear only on tiles except for objects
- Correction of data transfer errors that occur when deleting tiles or roads from multiplayer
- Fix a bug where the layer in the blacksmith UI does not work
- Fix a bug that prevents Currupted Liquid from spreading
- Correction of data errors that occur when installing objects in multiplayer
- Optimizing Tile Data Transmitted by Multiplay
- Correct some mismatched connection object sync errors in multiplay
- Fix a bug where the ship appears before the object
- Correct errors that do not match the left and right of tile transfer data generated by non-player systems in multiplayer
- Add sound effects when closing adventurer settings UI
- Fixed a bug where background music overlapped when the restaurant UI was active
- Faster import of language files
