"0.0.52 - Various bug fixes
- Fixed issues with NPC beds
- Cured Floch's insomnia
- Fixed dialogues for desert dwellers
- Made a major change to enemy spawning. Now each player has a cap of 8 enemies each. If they stray to far from one of those assigned enemies or change floors, it will get transferred to another player nearby (or despawn if there are none). This ensures that there are likely never more than (playerNum * 8) enemies around at once, unless someone leaves an area quickly, dumping all their spawned enemies on their nearby friend. Don't ask how it used to work"
