"0.2.1 - New Enemies, Volcano/Jungle stuff, bug fixes
- Added a cast of new enemy types across the various biomes
- Fixed a big bug with the worms that made them lag a lot
- You can now shift click items in your hotbar to move them to the bag and vice versa while the inventory (and nothing else) is open
- You can control click to ""auto trash"" stuff
- Add all the bare-bones jungle and volcano stuff, including new swarms that aren't really configured yet with the correct enemies
- Now, when an enemy becomes aware of your presence, nearby enemies within a certain range will be alerted as well (as if the initial noticer yelled out for backup)
- Edge spawning now prioritizes the biome your in. Lets say you're in a dungeon. enemies will no longer spawn outside the dungeon. It'll try to find spawnable tiles on-screen IN the dungeon first. This will make the narrow dungeons feel less empty as more enemies will spawn now.
- Names will now display above the goblins in multiplayer. I may change this to only happen while hovering. I haven't tested it yet. "
- News and updates
- Isle Goblin Playtest
- 0.2.1 - New Enemies, Volcano/Jungle stuff, bug fixes
Source: Steam Community (opens in a new tab)
