Change Log for 12/14/24
Note:
Temporary branch: BrokenGraveyard.
Bug reporting is not necessary for this branch.
Fixes & Performance Improvements 🏃
Fixed terrain issues across the map and de-rendered areas not visible to the player to improve performance.
Re-baked lighting and adjusted Occlusion Culling for better optimization.
Increased tree and ground detail draw distances.
Game Enhancements ✨
Graveyard Updates:
Fully revamped into one unified terrain.
Lake now surrounds the graveyard, with subtle painted pathways to guide players.
Lighthouse:
New lighthouse was added
Basic rotating light added. Volumetric lighting is in progress (WIP).
New Roads:
Added a washed-away path leading to the log cabin, and some other buildings.
New roads connecting parts of the suburban and residential areas.
New Content:
Oceans with experimental underwater sounds and transition effects when entering/exiting water.
Ponds and lakes added to lower areas of the demo.
Suburban & Residential Areas:
Suburban and residential sections started, featuring a dark foggy road leading out of the valley.
Future Enhancements 🚀
A short teaser trailer is in the works! Feedback and ideas from testers are welcome. 🎥
Add flashlight batteries and lantern oil refills for more resource management.
Slower walking speed for improved atmosphere and immersion.
Known Bugs ⚠️
UI is still being worked on; issues may arise due to weather system interference.
Minor terrain leveling/texture adjustments may still be required.
Fun Extras
You currently have the powers of an underwater superhero and can breathe underwater... for now. 🌊
