
Hello, this is the Soultrigger development team.
Based on the feedback you've shared since launch, we've redesigned the core structure of the game from the ground up.
This is less a patch and more a near-complete reimagining of Soultrigger.
⚠️ Important Notice This update fundamentally changes the structure of the game.
Existing save data is not compatible, and a new playthrough is required.
Expedition System — Roguelite Progression
We've moved away from the previous "clear a zone, return to base" loop and rebuilt progression around an Act-based expedition system.
Travel through multiple zones in a single expedition
Upgrades earned during an expedition carry over throughout the run
Defeat the boss in the final zone to clear a chapter
Trait System — The Heart of Your Build
Combat rewards have been completely overhauled from a currency-based system to a trait selection mechanic. 111 traits have been added, each scaling through up to 5 levels.
Choose 1 of 3 trait cards after each battle
Cards are drawn from a single unified pool containing character, skill, and tag-specific traits
Drawing a trait you already own levels it up instead of duplicating
Effects accumulate and persist throughout the entire expedition (run)
Four Categories
Common Traits (8) — apply to the entire party
Character-Exclusive Traits (Harang 22 · Siu 16 · Valentin 18 · Lok 18) — trigger on every skill the equipped character uses
Skill-Specific Traits (80) — alter the damage, behavior, or range of individual skills
Tag Traits (13 tags) — bundled by concept, such as #SHOT, #BRAWL, #EVADE, and more
Traits range from straightforward stat boosts to variations that fundamentally change how a skill behaves — for example, the Flame Trail trait leaves a burning path behind your slide that damages enemies over time, turning the same skill into a completely different tool depending on the build you assemble.
Story & Presentation
Trimmed unnecessary dialogue, refocused presentation on key moments
Context-aware dialogue branching powered by a priority-queue trigger system
UI / UX Improvements
Portals now display information about the next room
Improved readability of the hub's Danger Zone UI
Overall interface made more user-friendly
This 2.0 update is a large-scale overhaul aimed at making Soultrigger a game you'll want to play again and again.
Thank you to everyone who has supported us — we hope to see you in the new Soultrigger.
As always, please share your thoughts on the changes in our Community Hub.
Thank you.
