Patch 1.05 is now available for download (as well as 1.06)!
The following is a list of features currently planned for the update. There may be additional features and fixes added between now and the release of the update.
- Made discovered crafting recipes persist across all game modes and when starting a new game.
- Changed items you can fish up in Mondheim and Merlenheim (Village 2-3) so the fishing quests are less dependent on random missions.
- Made the sort button in the inventory stack items of the same type.
- Extended storage chest to 3 tabs and added a sort button.
- Made digging possible on tiles occupied by NPCs that can walk.
- Made Robin's starter gun movable to Storage.
- Fixed some issues related to random encounters.
- Added a new feature that will compare gear stats to all equipped gear of the same type in a rotation.
- Added a new feature where clicking on objects will make hero walk towards them and stop next to them without attacking them. This feature can be disabled/enabled in game options.
- Made some changes to melee combat system so in some cases foes cannot take a turn before hero has finished executing the attack.
- Fixed repeated input for attack causing unwanted melee attacks.
- Limited Earth Wall magic to 20 active wall blocks.
- Fixed failed missions showing up in the ‘completed missions' tab.
- Removed delay from item drops when destroying trees (Drops now appear immediately when the tree is destroyed).
- Added a new setting in the game config to disable prompts when entering houses or talking to vendors.
- Made info text for items larger.
- Made 2 handed weapon stats compare to an added value of 2 equipped single hand weapons.
- Added pet HP in the hud under the action slots so you can keep better track of their health.
Patch 1.06 Notes:
- Fixed a bug that caused known recipes to be removed
- The price to hire Gidrom now increases with level
- Fixed an NPC scaling bug related to rage mode.