First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.
Difficulty and Level Flow
Easing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.
Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.
Level 3: overall too difficult at the moment, so I will be dialing it back.
Level 4: mostly fine, but there is still room to smooth out the pacing.
New Content
As a thank you, I am also working on a free content drop:
Several new weapons to play around with.
A harder difficulty mode designed to make those weapons have a place. Details will come soon.
Bug Fixes
A round of bug fixes is also in the works. If you run into anything, please keep letting me know as it really helps.
