Hello Everyone!
As you could see from the last announcement made, I had to pause the project for quite some time.
But...
I have an announcement to make. Eternal Rain will get a big rework!
Eternal Rain: Reforged
What will be changed, what is planned to get a rework, what will be added new for the remake?
Here is a list of things that I plan on changing before releasing the first version of the remake:
- A new Meta-Progression System called the Rain Forge - How does it work? You'll find out soon enough!
- Gameplay - Still keeps the 15:00min timer, but with reworked waves and better spawning of enemies. Damage, Health amounts etc. are all changed for the player and enemies alike. One final boss in the end of a map. Elite enemies spread through the run next to usual waves spawning.
- Enemies - Enemies get a small upgrade in their pathfinding. Taking damage from enemies also works different now. No more contact damage, Melee enemies get a full attack flow in different shapes
- Map/s - The remake will start with the default map (which will get a visual rework aswell) but maybe one more map is planned with different enemies
- Upgrade System - Full rework Upgrade Trees will be reworked in general and turned into a real tree instead of just plain upgrades from 1 to Max Level. I want to give you more options to make a nice build for the run.
- Upgrade Icons - Every upgrade in the tree will get its own fitting icon
- Characters - Every character will get a full rework. Ascensions are fully removed, instead each character has its own buffs, additions, summons or whatever from the beginning. Some characters will change their intended mechanic or weapon it had in the first version. One even gets a full visual rework aswell.
- Weapons - Some weapons will stay mostly the same, a few weapons of characters will be fully changed.
- Sound Design - I am not really happy with a lot of sounds in the old version so I will replace some old sounds and add new ones
- Visuals - Quite a few sprites are very cheaply made (I'm not the best when it comes to Pixel-Art) but I want to spend some more time on many sprites + I also have some help now when it comes to visuals. Menus will get a rework aswell with better transitions and animations.
- Effects - Same thing but different. All the effects felt a little off sometimes, so they will be changed aswell
- Quality of Life - Better controller support. More options e.g. disabling effects etc..
- All save files from the original won't work for the new one. Its a full fresh start/game because the saving also got a change aswell - I'm sorry for everyone who actually spent a lot of time in ER to get all the things. But it really needed a rework ːsteamsadː And many more to come. This is just a simplifed overview on what is planned
When will the remake release?
So far I have no exact date for the release but my goal is to get a stable version before the end of the year 2026. Before actually releasing it to the public I want to make sure that at least the core things are covered by testers.
Of course you are welcome to join the still very small Discord to achieve better communication between me and the people that want to play the game.
I'm happy to be back and provide more information about the game in the future.
Stay safe everyone
- Sepxikon
