Weekly AGMaker #012
■Opening Remarks
It’s become a great time of year to start something new.
I’m aiming to release a mini-game of my own, so I’ll do my best!
I’m posting updates and promotions on the official Japanese X account.

●AGMaker News●
■Version 1.2.5 Patch Notes
☆With the new “Cancel Barrage” feature for bullet patterns,
you can now adjust settings to stop the continuous generation of bullet patterns caused by repeat actions.
Additionally, rotating the firing point makes it easy to create spiral-shaped bullet patterns!
■Tips
By using the debug template (object),
you can now view the “state” of the target object.


Place a [StateDebugger] in the scene and select an object.
There are also debug objects for switches and variables, so
let’s check them out under “Add Game Object”!
■ Bone Animation
Bone animation looks great and works well with lighting

I’d like to create a new character called “Devil Girl”
and release a rowdy action game.

■Sirokishi News
Experimenting with fluid effects!?
It looks like we can expect some great effects.

We’re currently fine-tuning it to make it more user-friendly, and we plan to release it on GULD, so please stay tuned for further updates!
https://guild.rpgmakerofficial.com/
■Summary
If you’re looking to create a new game, why not try ACTION GAME MAKER?
It’s sure to be a powerful partner for you!
