Weekly AGMaker #011
■Greetings
The cold has eased, and the weather has become more conducive to game development.
How have you been?
I've been busy with experiments!
We're posting promotional content on the official Japanese X account.

●AGMaker News●
Limited-time trial version now available! It's awesome!

The barrier to moving from ActCube MV to AGMaker is pretty high, right? Now's your chance! Try it for free and see how it feels!
■ Partial Importer from PGMMV to AGMaker
https://guild.rpgmakerofficial.com/t/topic/1164
Includes easy-to-understand explanations by ≪Baz≫.
Stage layouts, objects, and animations can now be migrated to AGMaker.
You can try it even during the AGMaker free trial period.
■1.2.0 Patch Notes View game page
☆ Danmaku objects finally implemented
It has a bit of a quirk, but it enables some very interesting expressions.
Please give it a try, using the samples and articles from RPG MAKER GUILD as references!
New nodes added!
You can now specify the display direction during movement, enabling smooth transitions.
■ Bone Animation Update
As planned since last time, we've been working on separating parts for the top-view character.

With the introduction of normal maps, we've evolved alongside cool lighting effects!

■Summary
Normal maps that seem to pair well with side views
My desire to complete the game has grown stronger.
ACTION GAME MAKER: A tool for exploring new possibilities and forging the future.

