Hey Strikers! Your New Update is Here!
You asked, we listened! The latest update for the Hyperspace Striker Demo is live, and it's a big one. Get ready to kick back and play from the couch, because full controller support has arrived!
Check out what's new:
🎮 Full Controller Support is LIVE!
That's right! Plug in your favorite controller and enjoy full ship control and UI navigation. We're already working on future improvements like rumble and other cool features to make it feel even better.

Here's the control scheme:
LT: Fire Energy Weapons (Hold to charge!)
RT: Fire Main Weapons
LB: Drop Mines
RB: Fire Rockets
Left Stick: Movement & Menu Navigation
Right Stick: Scroll through menus (Hangar, etc.)
A Button: Select / Confirm
B Button: Dash (in-game) / Back (in-menu, hold to go back a screen)
X Button: Start Reload Minigame
Start: Pause
🔧 Stuff We Fixed (Bug Squashing!)
Enemy bullets will no longer blow each other up right out of the barrel.
The "Retry (Keep Loadout)" button won't lock you out of the menu anymore if you're broke. It will now properly check your credits first.
The cost for "Retry (Keep Loadout)" will now correctly show how much it increases each time you use it.
Your loadout now correctly resets when you go back to the Ship Selection screen.
Cleaned out some old scripts related to a "boost" system that no longer exists.
✨ Making Life Easier (QoL)
The game is now smart enough to know if you're using a controller or M+K and will swap the controls for you on the fly.
In menus, you can now tap B to jump to the 'Back' button or hold it to go to the previous screen instantly.
⚖️ Rebalancing the Arsenal
We've re-adjusted damage numbers for all weapons.
Mines are back! We've TRIPLED their damage to make them a seriously deadly build choice once again. Go blow some stuff up!
Thanks for all your feedback, and happy flying!
