Compass added as requested by many players
Sun follows compass direction: rises in the east and sets in the west (taking into account game conventions)
More detailed error messages during authentication. Now it specifically states what needs to be done
Fixed an issue where after completing a trade with another player or playing animation through circular menu, interface stopped working
Added trading invitation from other player instead of immediately opening trade window. Can accept or decline.
Cannot trade at distance. If you run away from player, this offer is automatically destroyed
Fixed an issue when it was impossible to reconnect to the game after exiting to main menu
Fixed an issue when deleted character could still be selected until next game restart
Fixed an issue deleting character in co-op mode
Fixed an issue restoring character from deleted before timer expires
Fixed an issue starting deletion timer for characters in co-op mode
Fixed an issue updating max number of characters upon creation and deletion
Skill tree now looks more intuitive
Skills must be learned sequentially
Not enough points to learn everything at once
Thus, player has to decide which tactics they prefer most and choose their elemental affinity. Each subsequent skill in learning chain becomes stronger
Number of magic slots increased from 2 to 4
When deleting character not all data about him/her were removed due to new mechanics
Added support for DLSS
Mana potions added
Minor quest fixes
New magic skills added
Small improvements made to grass interaction and character movement (still under development for better balance)
Adjusted stealth mode speed
NPC guards damage increased because they were too weak
Some collectible objects added: blueberries, mushrooms, wheat, cotton (and some others are being added). These items can already be used in crafting and/or eaten
Freezing effects added for water school spells
Knockdown effects added for heavy weapons (battle axes, hammers)
Resistance system reworked. Depending on hit strength probability of effect activation increases. Example: strong hammer swing will cause knockdown with higher chance while taking into account all resistances of character or NPC
- News and updates
- The Story Page
- Update v.1.51
Source: Steam Community (opens in a new tab)
