Bug Fixes
-Fixed a bug that would not save used money after buying from the main menu store
-Fixed a bug that was not tracking gold for the "millionaires mark" achievement properly
-Fixed am oversight that allowed dead players to use permanent skills in multiplayer
-Fixed a bug where the slime gal would stop moving
Potentiality fixed (requires extra testing)
-Bug that would lock up players ability to yip or buy when a bought upgrade would be stolen by another player
-Low enemy spawn nearing the 70 minute mark
-Plant Boss not spawning
Balance changes
-Reduced the imp health
-Reduced slime gal health
-reduced the safe zone hitbox so the timer cannot be triggered from outside anymore
-Reduced multiplayer health scaling
-Overall health scaling will occur slower
-Enemies will teleport to closer proximity when they are significantly further away from the player(s)
