Hey everyone, the officially official release date is:
30th of March, 2026
The game is currently in the testing period, I've played every mission dozens of times so I hope the playthrough will be smooth for you guys.
However, I have no doubts that there will be bugs, and that you'll find creative ways to break my creation :)
Post-release plan
After the release, since it's not such a simple game, I'll be on the lookout for any bug reports.
I’ll fix reported bugs as quickly as I can, but please be patient. There’s just one of me, and I only have a limited amount of time to work on the game per day.
Besides that, I have a few content updates planned, and work on them will start after I'm sure the base game is stable.
Now that this is out of the way let's get on to the latest demo update!
Changelog
Mission changes:
Mission sector G2 Dominate: Removed the ability for the player to attack the special enemy building
Balance changes:
Conversion center increased radius by 1
Improvements:
Resource harvester building now has an additional auto spawn control, toggle it and harvesters will spawn automatically
Units that lost their spawner (either destruction or deconstruct) will lose health over time
Made unit target detection more performant
Added a new setting for the dialogue background, you can now make it static if you want to
Fixes:
Fixed issue when you build a building too fast so a block remains and blocks further building
Removed hover panel opening animation to make it appear faster
Fixed enemy transport wreckage being shot at
Fixed intro not respecting sound settings
Fixed first block not reacting to pattern detection
Localisation:
added Japanese, Italian, Portugese (Portugal), Korean, Russian languages
Fixed Chinese traditional & Chinese simplified issues
Few key notes about localisation: if you find anything that's not correct, let me know so I can send it for revision!
