Changelog
Free play
added a UI with generation options
these are: seed, map size, biome, decoration amount, clearings amount & size
there's also a "???" option for a completely random choice
biomes & map sizes are limited in the demo

Cutscenes
cutscenes have been completely redesigned
they can now be triggered on any completed mission if you'd like to see them again, they are now placed as buttons in the mission select screen next to arrows leading to new missions
each cutscene has been shortened and represented visually

Improvements
Added a small visual panel that's shown when a mission you've selected is completed
Added wave arrows to missions so you can visually see where the waves will come from
Added timeout to dialogues
Added a lot of small SFXs throughout the game
improved performance of influence overlap detection
Fixes
Fixed transition effect not covering UI
Fixed that the list of available buildings stays when a block is destroyed
Fixed Tooltip background image not spreading with the text
Fixed that you weren't able to build new harvesters if they were destroyed
Fixed mission 2 raids sometimes not reacting to player win condition
Steam Next Fest!
Besides this, I'd also like to announce that A Byte War will participate in the Steam Next Fest in October, for this occasion I will release another update before it featuring 2 new missions!
