Another demo update
Hey everyone! This demo update has no new features this time, the focus was mainly on bugfixes, improvements and the balance. I know the missions weren't really forgiving so far!
Changes
Redesigns
Harvester building is redesigned, set area & auto harvest controls are removed. Auto harvesting is now the default state. Each successive harvester will now cost one more resource block. New directions added: east, west, north
Balance ⚖️
Rebalanced Mission Z8 Raids for all difficulties: easy, normal, hard & supreme
Rebalanced Mission D3 Salvage for all difficulties: easy, normal, hard & supreme
Rebalanced Mission D2 Final line for all difficulties: easy, normal, hard & supreme
Mission D2 dominate objective lowered from 65% to 62%
Enemy HQ health is now the same as your HQ health
Block launcher extended vision by 1
Healing over your own influence is 50% stronger
Damaging over enemy influence is 20% stronger
Introduced a hard cap on overall resources that can be on the map at the same time.
Missions will no longer start on dialogue end, but the first block you place, this will also remove the confusion of where to place the first block
Improvements
Added “Paused” text in the middle of the screen when pause is active
Added a screen overlay & cursor icon for each mode: build, pattern select and deconstruct
Updated intro cutscene UI and speed of elements leaving the screen
Updated intro cutscene panel to stay a bit longer so it’s easier to read
Dialogue auto advance option and feature has been removed
Dialogue will always advance on click or through a timeout if you’re ignoring it for too long
Info screen pattern list items won’t list new directions for buildings, but will instead be contained in the single building item
Improved performance of the resource spawn/spread system
Fixes
Fixed game remaining paused if you paused the game when leaving through winning/losing
Fixed player data/enemy data/how to play tabs not showing correct state upon opening, and weird behaviours when clicking them
Fixed tutorial interface opening over dialogue
Fixed keybind when hovering over controls is now fixed and should work
Fixed special action button had no tooltip
Fixed cracks and fires were not removed from buildings when they healed
