To feed the new deployable power requirements, we have two new deployables: the Generator and the Power Relay.
- Generator: The generator is the source of all your energy needs. Your home base comes equipped with two powerful generators with five ports each that will get you started. They can also be purchased from the Deployables Shop for a steep price.
- Power Relay: The Power Relay will provide you the option to extend your power reach both in range and inputs with each relay presenting up to five additional power ports to plug your deployables into.
When placing a deployable, grab the Power Pylon to plug it in to any in-reach power source(Generator or Relay) to use it in the field.
Another new deployable, the Teleporter, can be placed in the field to facilitate fast travel to and from your Command Center. Once placed and powered, you can use it in the field or activate it on the map to teleport back to it from the map room.
Defender of Falyndor DEMO Update II Patch Notes
Added
- Power System All deployables and some powerful towers will require power to operate. At this time, there are two generators at the home base with 5 power outlets on each. By using power relays you can extend this indefinitely at this time to power as many defenses as you want. Item rarity will effect the length of cabling provided to each deployable for plugging into a power source. When a deployable is placed(or disconnected) it will spawn a pylon at the power link that the player can use to plug in to a power source.
- Added Deployable Power Relays: These will relay power downstream with 1 - 5 connections depending on rarity but do not create power.
- Added Deployable Generators: These will create and provide power to 1 - 5 connections based on rarity.
- Added Deployable Teleporter: Once powered, the teleporter will take the player back to the command center and provide point that can be teleported to from the Tile Shop.
- Added a player body to replace the floating hands. Current mesh is temporary and will be replaced.
- Added player body Calibration options to the main menu and in game menu. These options will allow you to toggle seated mode as well as scale the player model to your size.
- Added a new physical wrist GUI that displays all the information the on screen HUD used to and have removed the onscreen HUD all together.
- Added a Teleporter to the Tile Shop. This teleporter will take the player to whatever deployable teleport they select from the map. The target teleport pad does not need to be powered to teleport to it.
- Added several missing icons
Changes
- Weapons now have a reload speed which effects how quickly the clip is ejected and pushed back in when grabbed
- New Tower Control Stick model and refined controls
- Minor mesh changes to top of towers to make it easier to see over the railings and down below while controlling the tower
- Increased bot movement speed
- Disabled new game buttons until the player has successfully calibrated their character
Fixes
- Fixed bug with HoverBots that would cause them to get stuck on pretty much anything
- Fixed bug causing Shotguns to fire erratically.
- Fixed sound attenuation settings for Plow-Shield hit sounds
