New Features
Minigame creators can now customize and save each minigame's atmosphere, including ambient light, sun intensity, sun rotation, and skybox selection.
Event actions can now change ambient light, sun intensity, sun rotation, and the active skybox during a minigame.
Event actions can now set or adjust health for players and NPCs, making custom damage, healing, and scripted health rules easier to build.
Event action Play Sound.
Event actions can now set an object's material during a minigame.
Minigame creators can now manage global Tags and Signals in settings, and use Signals to trigger events across objects without direct event links.
Event links have been replaced with a Signal system.
Universal Editor Settings tab with GUI Scale slider.
Improvements
Event and action creation dropdowns are now sorted alphabetically for easier browsing.
Teleport event actions can now move objects and items, not just players.
Event cleanup actions can now remove all events, one selected event type, or one selected event action type.
Event action target choices are now more precise in item and player contexts, including Actor/Other targeting for actor-only actions.
The DestroyThis event action has been renamed to Destroy. If called on a character, it just dies.
Bugfixes
Cleaned up wording and typos in event tooltips.
Fixed animation event actions so player-rule events can target Other, while object and item events avoid unsupported character targets.
