Added a temporary "GIVE UP" button in the Main Menu as you're playing the game, this will kill your Pilgrim. This only a temporary fix designed to free Pilgrims if they're stuck, whilst we work on a better solution
Fixing a bug where if a creature killed the Player there would be a fatal error and the game would crash for both Host and Clients if another Player attempted to carry their body
Adding two more Merchant Locations into the game. Our aim is to space them evenly throughout the road, but this will take a little time to implement
"Locked" masks now unlock properly, and you'll be able to show them off in game, if the Player has met the correct requirements
Fixing not being able to pickup the Key from the wagon floor
The Ramp in the sewer entrance has now been fixed so you can no longer lose items beneath it
Fixing a bug where Player had infinite stamina when holding items with two hands
Set spike trap culling zones within Cellar's Crystal Chamber, and the entrances to all Proc Gen dungeons.
Fixing a bug where 3 enemies in proc gen dungeons were invincible
Added health to one of the bigger dungeon creatures
Fixing a bug where one of the bigger creatures wouldn't ragdoll
Fixing not being able to throw spears or shoot bolts through doorways
It's now slightly easier to retrieve your spears from your fallen foes
Changed collision on one of the save towers
Moved/ deleted some enemy spawn points where enemies were being trapped behind objects
Made several different map changes which fix Crushing Ceilings across the game.
Fixing a bug where the player couldn't pick up two of the story notes
Fixing a bug where if an Imp stole a depleted crystal, they would generate a full crystal
- News and updates
- PILGRIM
- Hotfix and Balancing - 0.8 Build 321
Source: Steam Community (opens in a new tab)
