Source: Steam Community (opens in a new tab)




Ver 0.7.0 has been updated
#SYSTEM & IMPORTANT
- As previously noticed, You can no longer play with your older save files from 0.6.x versions. This was a necessary decision for so much of Game Sysem and UI have changed with this update. However from hereon, I will try to keep savefiles compatible forever until and after Ver 1.0 release.
- Traits and Abilities are now part of the new PERK system. Make a new character and go to Character Sheet to look at the new PERK tab. Now you can have a limitless combination of character progression with the Perk system which allows you to pick whatever perks you want, as long as you met one of the Multi-Prerequisite system Cross The World's Perk system brings to you.
- New character creation UI has been updated to fit the PERK system. You no longer randomly roll skill levels until you get what you want, instead you can +- skill levels with your creation points as well as base skill levels being derived from what Race, Class you chose to play with.
- UI and Controls have changed completely that you now use your mouse Scrolls to switch between actions available on your target. Previous zoom in/out function has been remapped to "Left Shift + Mouse Scrolls"
#ENVIRONMENT
- Implemented new spawn/generation algorithm to the game.
- Items spawn more often, and each wild item has its own season when it spawns. Previously, items would only re-generate once a year, but now the generation algorithm runs every 7 days (per season).
- Animals and monsters respawn throughout the spring, summer, and autumn.
#GAMEPLAY
- You can only start as a single member and recruit/create more as you progress (this isn't a permanent change, but more of an experiment — feedback is welcome).
- Tombstone can be picked up.
- Unconscious animals and monsters heal slowly over time.
- You can only teleport between shrines of the same color.
- Mountains in northern Arid Lands are now made of stone instead of soil.
- Player automatically enters combat when attacked by an enemy.
- Magic skill level reduces incoming magic damage.
- Divine skill level reduces incoming corrupted and haunted damage.
#BALANCE
- More stones drop from breaking rocks.
- Lighting objects held in hand lose less durability — 15% of the previous rate.
- Nerfed Party Perk from 25 to 20, from 12 to 6, from 10 to 7, from 5 to 3.
- There's a minimum 3% chance for an attack to land, regardless of how high dodge chance is.
- Blacksmith and Miner NPCs no longer sell corrupted ingots and ores.
#SETTING & CONTROL
- Removed "Manual Mode" from controls as it is obsolete.
- Mouse wheel to zoom in/out now requires holding Left Shift.
- When in RPG Mode, you can now right-click on a visible tile (not hidden by fog of war) to move.
#QOL
- Shift + Right click on item, animal, or monster on screen to open in-game encyclopedia.
- All shrine locations now show on the map.
- Tamed animals and monsters' health bars show when not at 100%.
#BUGFIX - GAMEPLAY
- Fixed materials consuming double the amount when present in both crafting slot and inventory.
- Fixed being unable to pick up seeds off the ground.
- Fixed 2x/3x game speed burning fuel faster when torch is in hand.
- Fixed tamed animal/monster getting stuck at new home.
- Fixed tamed animal/monster not attacking their own kin.
- Fixed typos in materials for Critical-Damage Potion and Immunity Potion.
- Fixed typo where forging Iron Bow created Iron Hammer.
- Fixed items instantly rotting or degrading upon loot.
#MULTIPLAYER
- Multiplayer supports up to 8 players.