Source: Steam Community (opens in a new tab)
#QOL
- Rotten items display a purple dot indicator.
- Hovering cursor on shrine coordinates will also show the location on the minimap.
#GAMEPLAY
- Items that can perish will degrade and lose durability before starting to rot, down to 30% of total durability.
#BALANCE
- Hunger, Thirst, Fatigue, Starch, Protein, Mineral, and Mood are sated at a better rate in Normal difficulty.
- Tamed animals and monsters will heal faster while asleep.
#BUGFIX - GAMEPLAY
- Fixed trading with certain NPCs caused an error.
- Fixed some animals and monsters (e.g. baby spider) not rendering properly in hand.
#BUGFIX - UI
- Fixed lists in encyclopedia having incorrect order while scrolling up and down.
#BUGFIX - MULTIPLAYER
- Fixed audio from buff/debuff sound effects not properly syncing with guest players.