This one is a big one, I rebuilt the mirrors from the ground up and added chat translation, and you can now sit and lie down pretty much anywhere. There is also a new Quick Menu, a lot of stability work on the hubs and an improved Creator Kit, so here is everything that went in.
New
- New mirrors. Mirrors now use a real time reflection system, so you get a sharp and true reflection of yourself and the room with no weird zoom. Each mirror starts off and has its own panel where you pick the view (full room, players only or just you), the quality, name tags, a performance mode and the range.
- Chat translation. Tap anyone's chat message to translate it into your language.
- Sit and lie down. A new SIT page in the Quick Menu lets you sit on benches, ledges and backrests, and there are 16 lying poses with he and she versions.
- Sitting in VR. Your legs sit while your upper body stays tracked, and you settle onto whatever is under you. When you lie down in VR your own body hides from your view so it does not get in the way, and everyone else and the mirrors still see you lying there.
- Seated Mode (VR). Play from a real chair and your avatar stays full height. Turn it on in Settings > Comfort or on the SIT page.
- The Quick Menu. The radial wheel is now a clean list. In VR it sits on your wrist like a smartwatch, and on desktop it opens on the right side of the screen so you can still see your avatar. You can keep moving while it is open.
Better
- Humanoid avatar rigging improved. Some Workshop avatars used to bend their arms and wrists backwards while standing and walking on desktop, and now their arms follow the animation cleanly.
- 3D voice no longer turns robotic after a while.
- The VR keyboard has bigger keys, and you can hold a letter for accents like é and ñ.
- The Worlds page shows live player counts, and refreshing keeps your sort.
- Most Popular now sorts by the most subscribed worlds.
- More Workshop worlds open that would not load before.
- Sitting on desktop lands you properly on benches and ledges, and lying down works on open floor.
- High and Epic shadows are lighter on performance.
- The tour now talks about the Quick Menu.
Fixed
- W and S walk the right way again, and every movement direction can be rebound on its own (AZERTY and other layouts welcome).
- Workshop avatars no longer blink out when you turn around.
- Quest Touch thumbs up and hand poses are back.
- Your FPS limit no longer resets when you travel to another world.
- The Hold the Line achievement unlocks when your team wins.
- Mature DLC owners can confirm 18+ from an avatar or world card again.
- The session list no longer counts the host twice.
- The mirror no longer shows you standing after you swap avatars while sitting.
Hubs and stability
- Fixed a leak that made the hubs slower the longer they stayed up, and player hosted worlds get the same fix.
- Chat messages no longer silently disappear on a busy hub, and if you send too fast you get a message telling you instead.
- The hubs now have the new mirrors.
- Lots of smaller patches and cleanup across the board.
Creator Kit 0.4.25
Update your kit with the updater, or download the latest from the VR Realms website.
- Mirrors. A Mirror marker now places the new real time mirror, and its preview in the editor shows the mirror's real size. If your map has a mirror mounted on a wall, rebuild it with this kit so the reflection stays clean.
- Clearer build messages. If your avatar mesh or map is saved somewhere the Build cannot move it, the kit now tells you exactly where it is and how to move it, instead of failing with an unexpected error.
- Blender avatars. Avatars exported from Blender at the wrong scale are fixed automatically when you build.
- Avatar check. Missing mannequin bones now show as needs mapping, and Build maps them for you.
- Map uploads. The upload now takes the level straight from your package, so a world can no longer go up without a level inside it.
Thanks for playing and for all the reports, they really help. See you in the hub.
