- - Optimised the distance-culling values of practically every wall, floor and ceiling panel (several thousand).
- - Finished off the ceiling panels on Decks C through F.
- - Continued conducting A/B testing on various graphics settings to scrape out every last frame of performance.
- - Added a new function for automatically setting the distance culling values on lights. Lights now cull aggressively as soon as they are out of view.
- - Added a new function for properly culling actors with Nanite geometry based on their Max Draw Distance.
- - Fixed the stair lights in the VIP Lounge turning off half way up.
- - Fixed bug 2238 - Stair-light not working on one step on deck D
- - Fixed bug 2258 - Invisible wall on stairs between decks B and C
- - Fixed bug 2266 - stuck in elevator shaft
- - Fixed bug 2284/2243 - Clipped through the lift going from B Deck to F Deck
- - Added WIP shuttle functionality.
- - Improved NPC logic and expanded NPC crew to cover C Deck.
- News and updates
- Starship Simulator Dev Playtest
- Development Build 0.226.0.11
Source: Steam Community (opens in a new tab)
