- Fixed (or at least improved) small objects falling through floors when client FPS is too low.
- Fixed the weird green tint present in the 5.5 upgrade. Turns out it was the convolution bloom texture compression settings.
- Fixed the names of some construction props and fixed a few missing ID's.
- Rolled back to Unreal Engine 5.4.4, because multiplayer is very broken in 5.5, along with a few other things.
Apparently Epic made a change to the Steam Online Subsystem which returns "False" when doing a validity check on session joins. I implemented a code fix and engine rebuild, but it was still broken afterwards. That, in addition to the fact 5.5 really struggles to compile some shaders, means we're better off sticking with 5.4 for the immediate future. I'll revisit 5.5 once it's more stable.
