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The Journal Update

A new update is here, bringing more things to discover, experiment with, and add to your collection. Whether you're jumping into a new run or digging deeper into the game's systems, there's plenty waiting to be found.

New Features

Earth Shake Card

Take the fight to the ground with the new Earth Shake card. Use it while in mid-air to launch yourself downward and slam into the ground with enough force to hit nearby enemies. The higher your fall, the stronger the attack becomes, increasing both the damage and the explosion radius.

Homing Projectiles Modifier

Missing your shots is now a little less embarrassing. The new Homing Projectiles modifier allows your projectiles to seek out targets and adjust their path while flying. fire your attack, and watch as your projectile attempts to track down an enemy instead of blindly continuing into the distance. Your aim still matters, but now your projectiles are willing to help.

Start Game Choices

You get to choice your start deck (2 choices from 2) so get time to see what you have and have a better start

Cards Journal

Ever picked up a card and immediately forgotten what it does? The new Cards Journal keeps track of the cards you discover during your runs. Once a card has been found, you can check the journal to view its information and learn more about its abilities, usage, tags, rarity, and other properties. Keep exploring and fill your collection one card at a time.

Card Modifiers Journal

Modifiers now have their own place in the new Card Modifiers Journal. Discover a modifier during your journey and it will be recorded for later reference. You can review its positive and negative effects, limits, weight, compatible card types, and modifier behavior without needing to wait until you find it again. Useful for learning the system and for planning some questionable combinations.

Modifier Conditions Journal

Conditions are also getting their own journal. The new Modifier Conditions Journal records the conditions you discover and explains how they work with different modifier types. Check which modifiers a condition can be used with, whether it is Passive, Trigger, or Per, and how its Weight Multiplier affects the modifier. The more conditions you discover, the easier it becomes to understand exactly how your card combinations work.

Changed

  • Modifier (Gain Item Card) can now spawn in any tile rather than in fortress only
  • Modifier (Gain Potion Card) can now spawn in any tile rather than in fortress only
  • Area Attack Visual Effect Radius will be exactly attack range
  • Modifier (Add Ammo To Card) cant spawn with condition (If Gained Ammo)

Bug Fixes

  • Fixed Stack icon gets stuck on cards when player closes deck while hovering over stack button
  • Fixed Modifier (Gain Item Card) not having correct weight
  • Fixed Modifier (Gain Key) not having correct weight
  • Fixed Modifier (Gain Potion) not having correct weight
  • Fixed keyword window for (Gain Card) having repeated words
  • Fixed Modifier (Key) having wrong weight
  • Fixed Modifier (Add Tile Stars) having negative weight
  • Fixed slow animation transition when aiming
  • Fixed flying being enabled shortly after player exit flight