We are here at last
the FULL RELEASE
trying not to spoil too much with this patch notes, so you can discover the dream yourself
here we go....
New Features
Fly Card
Fly action cards can be found in any tile with elevated ground
Energy Generation slows down while flying
Archer Bow Card
Fires all cards with "Bow" in their name in your Deck
This includes "Blast Crossbow"

Spear Card
Crash into enemies to deal damage
Damage Increase with Speed, Critical at very high Speed

Key Card
Use on locked Doors
can be found in forest fortress only

Forest Fortress Biome
New biome that is unlocked at dream layer 3






The Red Dragon
New boss of the 3rd dream layer that guards his eggs and have a strong fire breathing
Dream Layer Cards
each layer you get a (dream layer card) that modifies each level and cant be removed from your deck and stacks on other dream layers
at 2nd dream layer you will get permeant +1 deck size
at 3rd dream layer you will get permeant +60% Stealth
also dream layer cards reduces the weight of negative mods on cards, so its granted to find better cards later in the game

New Modifiers & Conditions
Revive: Revives you from a fetal death and consume the card
Vampire: can spawn on melee cards, steals percentage of dealt damage to enemies
Energy Shield: blocks amount of damage dealt to player but consumes an energy in return
Enemy Spawn HP: new tiles will spawn enemies with reduced Health
Gain Key: this modifier will generate a (Key)
Gain Item: this modifier will generate a random card of type (Item)
Add Ammo deck: this modifier will add ammo to all cards in your deck
For each Card of type Item: this modifier scales with each card of type (Item) in your deck
For each Card of type Action: this modifier scales with each card of type (Action) in your deck
For each Card of Rarity Common: this modifier scales with each card of rarity (Common) in your deck
For each Card of Rarity Uncommon: this modifier scales with each card of rarity (Uncommon) in your deck
For each Card of Rarity Rare: this modifier scales with each card of rarity (Rare) in your deck
For each Card of Rarity Legendary: this modifier scales with each card of rarity (Legendary) in your deck
At Start of Turn: this modifier is applied each turn
If Flying: this modifier is applied if you are flying
Per 25 HP you have: this modifier scales with your Health
If generated a card: this modifier is applied if you generated any card from another modifier
If gained Ammo: this modifier is applied if this card increased ammo
The Pikeman
meet the speedster, this enemy have 2 attack pattern:
if he has same ground level as you he will charge toward you very fast dealing knockback each time he hits you, once you get hit you get knocked back forward making it easy to take next hit from him.
if he is above or below your level he will attempt to throw the spear, its not hard to dodge that as its 1 projectile but its fast one.

The Archer
Next he have the archer, only 1 attack pattern but it's tricky:
he places number of arrows in the bow from 1 to 4, then he shoots arrow in a fixed pattern based on arrows in the bow, so as long as you focus on how many arrows are in his bow you can dodge the attack.

The Shield Holder
lastly we have the first enemy that blocks attacks, here is how it works:
when not in attack mode he will place his shield on his back making a stealth hit very hard
when in attack mode he holds the shield forward making front attacks useless
when he gets close he stops and attacks with the dagger, if you timed you attack correctly you can damage him now, also attacks from the top can damage him making extra jumps in mid air more useful
Shielded attacks does 0 damage to him
The Ballista
This is a stationary enemy that defends the Fortress
Will throw large burning arrows from far distances
arrows will pin to the ground setting the ground on fire
The Fortress Mortar
This is an enemy that will patrol the the Fortress
Will throw large red bomb from a far distance that explode into tiny fire balls that bounces around
Chain Reaction
This was a glitch that I decided to fix it into a feature
Imagine those 2 modifiers in your deck:
(1) +50 HP if you gained energy
(2) +2 Energy if gained HP
if you drink a health potion, those 2 modifiers will go into an infinity loop
this infinity loops is called a (Chain Reaction)
once this happens those modifiers will be applied x10 times
also player deals 1000 damage to all enemies around him
but cards that created this chain reaction will be consumed
Fireworks
Enjoy fireworks that will be thrown for each star you get on a tile
Story Comic
The Game will show comics at game start and when the game end to show you the ending
Off Screen Alert
Arrows that show enemies behind you will also give you an alert if this enemy tend to attack you from behind

Free Falling
when you are running and you find a cliff, then you will fall in the direction as you was running rather than stop in mid air
20 seconds of eyes Covered
When each dream layer starts you get 20 seconds of not being detected by enemies
to give player time to read his cards and hide
Changed
Enemies now drop potions based on enemy difficulty
Improved most of human animations
Balanced some modifiers weight
All Throwables are more visible
Potion Duration now only decrease when you are in a combat
Dream Layer card can now be detected by foresight
It takes now 5 sec to hide from boss
Improved enemy vision so enemies look from their eyes no matter what is enemy height
Improved navigation for tiles with elevated ground
Pirate ships will now spawn 1 pirate rather 2 at first dream layer
Increased Pirate ships attack cooldown by 25%
Cards with ammo can now stack on cards equal to its rarity or higher
while having infinity ammo for deck, Stacking a card with ammo on another card will add 99 ammo
Car Tank now holds 90 Fuel rather than 60
Improved card info window for low resolution screens so it dont go off screen
Placed Card info window on top player statues window
Improved Aim assistant targeting
Mushroom Hp Changed from 300 to 200
Mushroom Mouse Hp Changed from 25 to 10
Stone bender Roll damage Degreased from 10 to 5
Stone bender Rumble damage Degreased from 15 to 10
Stone bender speed Degreased from 3.5 to 3
Mushroom will not spawn at first tiles in first dream layer
Broom Wizard Max Hp degreased from 150 to 120
Cowboy pistol damage degreased from 10 to 5
Cowboy now drop 4 stars card rather than 3 stars
Mother Ship HP degreased from 1800 to 1500
Action cards have now double the chance to spawn
Potion cards have now half the chance to spawn
Degreased enemy potion drop chance by 10%
At first dream layer, modifiers have lower chance to spawn with a condition
Optimization
Improved navigation between tiles
Start up loading is a bit faster now
Bug Fixes
Fixed Full screen toggle was not working
Fixed Enemies dropping low rarity potion cards
Fixed game not being paused if played opened/closed bag and paused the game quickly
Fixed Full Screen toggle not working
Fixed having (Plus Deck Size) mod may trigger a forced discard of cards when going to next dream layer