Hello! Thanks everyone for the feedback so far on the Early Access release. The first hotfix for Clockwork Dawn has been released (0.3.1) with a number of bug fixes and quality of life improvements, including the following:
- Fixed project upgrade capacity
- Splitting an exiled army also exiles new army
- Fixed unit population cap always being displayed as 3000
- Navies now recover morale after battles
- Tier 2 buildings have slightly higher upkeep
- Prevent colony richness and defense from going under 1
- Fix merging armies resetting a siege
- Limit time to reach overseas area to 10 days minimum
- Limit overseas building capacity based on area control
- Fix for fortifications overseas building
- AI offering alliance cooldown extended to two years
- Automatic selling of resources extended to a max of 2x monthly production
- Automatic 100% warscore when a war leader is fully occupied
- AI armies less likely to attack with low morale
- AI leaves port if the province was taken from them in war
- Fix starting units for some countries
- Rebels slightly harder to spawn with some random chance
- AI bias fixed for Sardinia-Piedmont
- Armies disbanded if strength goes below 0
- AI merges armies more frequently
- Units do not recover morale while in battle
- Country objectives able to be completed
