Instead of listing out every single stat change since this update is so large, I'll instead summarize the effects on the gameplay.
Changes:
- Added craftable parts. These parts are made from the base materials like wood and stone commonly found throughout the game. They're used in several recipes including for turrets.
- Turret crafting requirement balance changes
- Many craft recipes have had their energy requirement removed, however the cost for their associated buildings has been significantly increased.
- Added a qol feature where the player speeds up after using up all their energy for the day
- Values for several items have been rebalanced
- Energy required for certain harvesting actions has been rebalanced
The game should feel very different after this update, especially the daytime gameplay. My sincerest apologies for taking so long to release the update, my current focus now is simply to get the game released.
