Greetings, Pyron Warriors!
We are excited to share the 4th development log of Solateria.
Gamescom
It has already been a week since Gamescom ended!
After a 14-hour flight from Seoul to Cologne, Germany, we arrived at Gamescom. Despite the exhausting schedule from 9 AM to 8 PM, it was truly a rewarding and valuable experience.
Solateria was showcased at the Korean Pavilion and the Indie Arena Booth.
Many players enjoyed playing Solateria. Some even visited our booth every day during the event, while others brought friends the next day after trying it themselves.
Above all, the heartfelt compliments and honest impressions gave us great encouragement.


Online Demo Release
During the weekend of Gamescom, we released the first online demo of Solateria!
The demo version is still available to play on Steam.
Since its release, many players have tried Solateria and shared their feedback.
We worked hard to improve the difficulty, which was the most common feedback, and refined patterns including those of creatures and bosses.
With the current update, the difficulty has been improved to a certain extent.
The purpose of releasing the online demo was to hear your opinions and further improve the game.
We sincerely review all feedback, so please feel free to share your thoughts via Discord, the Steam forums, or whichever channel is most convenient—it will greatly help development.
Other Development Progress
Currently, Solateria is producing several cutscenes for the latter part of the game,
and implementing the late-game boss battle. After two prototypes, we are now proceeding with the third version to deliver an even more exciting experience. Look forward to a boss fight full of unique mechanics!
In addition, we are checking unfinished elements in the earlier regions and gradually polishing them.

That concludes the 4th development log of Solateria.
Thank you!
-Studio Doodal
