Thanks again for the continued feedback and bug reports! Here's what's been addressed:
- Fixed an issue where the jump upgrade was granting double jump due to a coyote time bug
- Fixed a softlock where quitting and reloading inside the final puzzle would permanently remove jump abilities
- Added a restore failsafe for players currently affected by the above softlock
- Redirected a hidden teleporter's exit destination to the hub's first zone teleport.
Please continue to report any issues on the forums!
