Source: Steam Community (opens in a new tab)
UI / UX Improvements
- After action report now shows all stats for each individual player
- Second pass on the weapon upgrade screen
- Added wishlist buttons to pause menu and on game exit
- Players can now quit to desktop
- Gold reward for completing missions now shown in upgrade screen
Performance Improvements
- Optimized order in which content is loaded in, making it faster and preventing players staring into he void
- Improved Loading times
Other Improvements
- Added main menu music
- Added Hub music (multiple tracks)
- Updated ping SFX
- Added 4 new modules to the world to increase variety in mission generation
Bug Fixes
- Fixed issue where AAR would break after playing multiple missions back to back
- Fix for sword swing input not working after throwing grenade
- Fix for enemy HP bars being present on mission start and visible regardless of range / state
- Fix for issue where occasionally clients would load in invisible and be invulnerable