Added
- Blood bridges mechanic allowing blood to conduct electricity and create connections in electrical networks
- Player footstep visuals with alternating left/right steps and fade-out animations
- Blood absorption mechanic for clothing items
- Spatial audio system
- Level editor autosave and crash recovery with configurable intervals
- Blood freshness system with time-based aging affecting creature AI
- Creature path visualization
- Particle system triggering emission based on audio peaks (Player breathing)
- Blood-immune floor tiles
- Dynamic mission statements via LevelEvidenceAnalysis system
- Level editor log window with color-coded entries and notifications
- Level editor recent files menu with pin/unpin functionality and MRU tracking
- Level editor terrain/scene search boxes for palette filtering
Changed
- Camera system simplified by removing truck-follow mode
