I will be rolling through updating servers starting at between 445-5 PM EST. It usually takes me 30 minutes to get them all done so watch for them going down and then make sure you get the latest download by restarting Steam.
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Patch Notes 19 February 2016
This patch primarily includes the addition of the Armory to the Lobby, some newly added controller menu support, improvements to character streaming, improvements to map lighting, improvements to the Inventory system in game and a second available camo for each of the characters.
New/Adjusted Features:
Armory:
- Each character now has a second camo available for selection (use Edit Appearance to select and Accept to save your selection).
- Armory is now a selectable option from the Lobby screen as well as from the Profile/Armory menu.
- If a player is in the Armory and has not selected Ready, they will not spawn. This is to allow players whatever time they want to setup their weapons and kit before joining the game in progress.
- If prior to match start a player selects Ready and then goes into Armory, they will be pushed out of Armory and spawn in game when the match starts. For respawn, using Ready will spawn you in game once the normal countdown delay passes.
- If you late join into a one life match, you can either use Armory, switch teams or select Ready. If you green up, you will spectate as per usual and spawn on next round start.
Weapons tuning:
- Shotguns now have an additional pellet and more damage to improve effectiveness.
- SMGs have had damage and range reduced.
Controllers support for menus:
Additional input selections have been added to improve menu selection for controllers. Specifically, in the menu you can now use right and left bumper to cycle loadouts and categories.
This first pass required addressing the framework needed to gather feedback on input in use, controller vs keyboard. UE4 does not support scrolling lists for controllers so this new framework was required. The addition of controller use to menu selection will allow for further enhancements to be added in future patches.
NOTE: For those with external mapping programs or who use manual defaultinput files for their controller, you will likely want to rework these to match the new input options.
Inventory menu in game:
Reworked so you now cycle only between loadouts while using the in game inventory.
With the addition of the Armory which gives more options for players to setup individual loadouts, the limited time this menu is available when opened in game and the new controller menu functionality introduced, this has been reworked to simplify use and make it controller compatible.
Character appearance:
- Corrections have been made to character lighting to avoid the color tints that were being picked up on certain maps in specific areas.
- Streaming of characters has been increased to improve quality of characters in game.
Map Lighting:
Sismis and WolfRun lighting has seen improvements to remove blue/red tints and a washed out look in some areas.
