Version: EA v0.2.808
Release Date: October 15th, 2026
Build: Stable
Hello, captains!
We’ve heard your feedback and are back with another big batch of bug fixes. These should make the gameplay experience feel a lot smoother!
🛠️ Fixes
Fleetbreakers 0.2.808
Our big October patch is here! Based on feedback, we’ve focused primarily on DIFFICULTY and PROGRESSION. We did get a few other niceties in, too.
- Difficulty/Balance:
Enemy forces have a reduction in base Ships per Squadron
Enemy bosses less likely to pick Squadron Size and Count upgrades
Enemy forces have a reduction in base Hitpoints and Shield Rating
Enemy is more limited in how many Squadrons it can have on the map at one time
Enemy Slaraash Stations have reduced Drone enhancements
Enemy Scientists that contributed 3 Boss Meter points now just contribute 2
Free Play
Lowered difficulty ramp across first two sectors
First sector boss meter is half Common and have Uncommon techs (instead of Uncommon and Rare)
Free Play Ascensions
Reordered a bit to adjust difficulty
Ascensions 1 and 2 are easier
Ascensions 7 through 10 got some additional difficulty
Fewer enemy energy nodes
Story
Lowered difficulty ramp for Chapters 1 through 4
Boss Battles spawn in fewer additional Squadrons during the waves
Missions
Escort mission victory condition changed to “just one ship has to survive” and enemy bases start farther away
Protect Defense Station mission always has at least two Defense Stations (one must survive)
Kill All Enemies mission has larger map with player base more to the side
Many missions (e.g. Kill All Enemies) have been adjusted for enemy placement, initial attack size, and initial attack timing
Fewer damaging fields in missions
General Gameplay
Extractors cost 30 Prisma
Several Tier 1 and Tier 2 colony techs have lower costs
Cobalt Warp Conduits cost 75 credits
Acid Bubbles do less damage to Stations
- Progression: Big pass to reduce costs on most Discoveries
- New Enhancements!
Local Repair. Uncommon. Adds a heal ability to the squadron.
Spinning Beam. Epic (in each damage type). Adds a spinning beam attack ability to the squadron.
- Engineers can now place mines at range
- Immunity flyoffs specify which immunity is being triggered
- Fixed: Inaccurate Setting Screen controller glyphs in some situations
- Fixed: Render issues with buffed Barrier Station shields
- Fixed: Extractors and Outposts no longer damaged by negative fields
- Fixed: Motherships no longer healed by unintentional sources (e.g. Guardian Heal)
- Fixed: Squadron radius for Engineers is correctly sized now
- Fixed: Slaraash Barrier Stations getting Drones from unintentional enhancements
- Fixed: Errant New Banya storylet no longer shows up during Free Play
- Fixed: Might Attack Drones upgrade reports the correct bonus
- Fixed: Issues where queued commands might not render correct positions on minimap
- Fixed: Drones no longer count for Overload accumulation
- Fixed: Clarified that players can kill all enemies to end an Onslaught mission (kill X ships)
- Fixed: Rail Cannon Backstab does not apply to Stations (as they don’t have a ‘back’)
- Fixed: Soft lock in pause screen if controller was disconnected
🔍 Known Issues
The following issues are currently under investigation.
We are continuing to work on difficulty and balance. Keep the feedback coming!
We’ve got some QOL improvements teed up for the next major patch. Please make any suggestions you’d like.
📝 Reporting Bugs
Report bugs by using the in-game report system by pressing F10. The best way to help us squash bugs is by including:
A description of the issue
Steps to reproduce it
Every report helps us improve Fleetbreakers.
Stay Connected
If you'd like to keep up with every update:
⭐ Follow Fleetbreakers here on Steam to receive notifications whenever we publish new patch notes, development updates, and announcements.
💬 Join our Discord
to share feedback, report bugs, chat with the developers, and connect with other captains to discuss fleet strategies. https://discord.gg/pk98eZW2h9
Thank you again for being part of Fleetbreaker's Early Access. Your feedback is helping shape the game, and we can't wait to continue building the game with you.
